We're Strudelhound Software
A one-person studio built on a love of clean code and loyal dogs.
Founder & Solo Developer
Mitch Harlan
Mitch spent over a decade writing software for companies large and small — from scrappy startups to Fortune 500 back-office systems. He was good at his job. Maybe too good, because somewhere along the way, the work started to feel like it belonged to someone else.
Then came Strudel.
A three-year-old golden hound with a bark that rattled the windows and a habit of sitting directly on Mitch's keyboard, Strudel arrived at the worst possible time — right in the middle of a deadline sprint. But something about having a dog who genuinely couldn't care less about sprint velocity made Mitch remember why he'd started coding in the first place: because building things is fun.
In 2024, Mitch quit his job, moved to a smaller city, got a better coffee maker, and started Strudelhound Software. The mission was simple: build software that actually works, for people who actually need it, without the corporate theater that makes everyone miserable.
He's currently working on a handful of projects he's not quite ready to talk about yet. Strudel has approved of all of them.
What we stand for
The principles that guide every project.
Loyalty
We commit to our clients the same way a good dog commits to their human. Completely, and without judgment about how many times you've changed the requirements.
Curiosity
The best solution is usually one you haven't tried yet. We dig into every problem until we find it.
Craftsmanship
We write code like someone else will have to read it — because they will. Clean, documented, and built to last.
Meet Strudel
Chief Biscuit Officer, Strudelhound Software
Strudel is a three-year-old golden hound with an impeccable sense of when it's time to stop debugging and take a walk. His responsibilities include quality assurance (sniffing the keyboard), project review (napping on the laptop), and morale (existing).
He has never written a line of code, but he's directly responsible for at least a dozen accidental commits. All of them were improvements.


